Get a better looking for Smoube when using OptiFine, with basic and extra settings, also with shaders
Smooth Lighting: Maximum, 100% * |
Shaders: Complementary Shaders + Custom options optimized for Smoube
Please use the recommended shader AND the custom options which are specific modified for Smoube if you want to use shaders. Others will make the texture pack look disgusting, basically |
Fog: On * Biome Blend: at 7x7 or more |
Fog Start: 0.8 (for chunks at 2, 3, 4 or 5) Fog Start: 0.6 (for chunks at 6, 7, 8 or 9) Fog Start: 0.4 (for chunks at 10, 11, 12 or 13) Fog Start: 0.2 (for chunks at 14 or more) |
Mipmap Levels: from 0 to 3 * Better Grass: Fast Connected Textures: Fancy * Better Snow: On * Custom Colors: On * |
Mipmap: 0 (for chunks at 2) Mipmap: 1 (for chunks at 3, 4 or 5) Mipmap: 2 (for chunks at 6, 7 or 8) Mipmap: 3 (for chunks at 9, 10, 11 or more) Mipmap: 4 (will make the leaves look broken, do not enable) |
Potato-end settings:
https://justpaste.it/cssm-potato
Low-end settings:
https://justpaste.it/cssm-low
Mid-range settings:
https://justpaste.it/cssm-mid
High-end settings:
https://justpaste.it/cssm-high
Installation: after downloading Complementary Shaders, enable it on the shader list in-game. Then change any option from the shader options, this will make the shader create a .txt file with custom options. Now open the shaderspack folder and there should be a .txt file with the same name of the shader. Close the game, open the .txt file and replace the text inside with any of those above depending or your PC specs. If you used before the same shader with your own settings, you should first make a backup before replacing them
After the installation of the shader and their settings, I recommend using the Shader Fixer add-on for Smoube to fix some issues with the textures on emissive blocks (amethyst buds, redstone torch, etc.) because this can not be solved by the shader itself. This is an add-on and can be enabled or disabled at any time because is just a texture pack
While the time passes, I will be updating those settings to make Smoube looks better with this shader, so I would recommend to you to stay tuned on my Discord server to get notified when I update those files
4 chunks shadow distance
Potato shadowmap resolution
Low SSAO quality
Disabled waving leaves
Disabled water parallax
Disabled water displacement
Disabled block entity shadow
Disabled PBR textures
Disabled specular sky ref.
Disabled water/translucen sky ref.
Disabled real-time shadows
Disabled colored shadows
Disabled light shaft
Disabled water refractions
Disabled underwater caustics
Disabled translucent reflections
Disabled water/translucent ref.
Disabled specular reflections
Disabled reflection roughness
Disabled double reflection
Disabled projected caustics
Disabled water absorption
Disabled entity shadows
Disabled rain puddles
Disabled shader clouds
RECOMMENDED CHUNKS: 2-4
6 chunks shadow distance
Low shadowmap resolution
Medium SSAO quality
Enabled waving leaves
Enabled water parallax
Enabled water displacement
Enabled block entity shadow
Enabled PBR textures
Enabled specular sky ref.
Enabled water/translucen sky ref.
Disabled real-time shadows
Disabled colored shadows
Disabled light shaft
Disabled water refractions
Disabled underwater caustics
Disabled translucent reflections
Disabled water/translucent ref.
Disabled specular reflections
Disabled reflection roughness
Disabled double reflection
Disabled projected caustics
Disabled water absorption
Disabled entity shadows
Disabled rain puddles
Disabled shader clouds
RECOMMENDED CHUNKS: 4-8
8 chunks shadow distance
Low shadowmap resolution
High SSAO quality
Enabled waving leaves
Enabled water parallax
Enabled water displacement
Enabled block entity shadow
Enabled PBR textures
Enabled specular sky ref.
Enabled water/translucen sky ref.
Enabled real-time shadows
Enabled colored shadows
Enabled light shaft
Enabled water refractions
Enabled underwater caustics
Enabled translucent reflections
Disabled water/translucent ref.
Disabled specular reflections
Disabled reflection roughness
Disabled double reflection
Disabled projected caustics
Disabled water absorption
Disabled entity shadows
Disabled rain puddles
Disabled shader clouds
RECOMMENDED CHUNKS: 8 - 12
TESTED ON: GTX 1060 + RYZEN 5 1600
12 chunks shadow distance
Medium shadowmap resolution
High SSAO quality
Enabled waving leaves
Enabled water parallax
Enabled water displacement
Enabled block entity shadow
Enabled PBR textures
Enabled specular sky ref.
Enabled water/translucen sky ref.
Enabled real-time shadows
Enabled colored shadows
Enabled light shaft
Enabled water refractions
Enabled underwater caustics
Enabled translucent reflections
Enabled water/translucent ref.
Enabled specular reflections
Enabled reflection roughness
Enabled double reflection
Enabled projected caustics
Enabled water absorption
Enabled entity shadows
Enabled rain puddles
Enabled shader clouds
RECOMMENDED CHUNKS: +12
Crafted with a lot of pixels | from Latin America, Venezuela
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